8/11/2023 0 Comments Dysmantle cactus![]() ![]() Fishing spots are now discovered from farther away. Long range teleporter doesn't work in tombs anymore. Gamepad icon set art can now be selected (xbox, ps, switch) in controls options. Death count is now shown in the Collections Screen under "Total Progress". Area ascension level is shown in the map and in the Collections Screen. Map marker is now shown on the ground and disabled when the protagonist walks over it. Using compressed textures with 2x resolution (but less memory consumed) on Windows. Save is backed up each time you're saving so you shouldn't lose any progress in case something awful happens. Fast travel map highlights current player location. Rubber Duck trinket that stops you from drowning by teleporting you back to shore. Paint Brush tool can be used to color walls and built objects. New game+ for those who reach the Ark level 3. After reaching escape pod at Crown, return to the area with "helipad". New end game area and a related quest at Crown. (DLC2) Added some missing RUS localisation strings. (DLC2) Fixed some faulty syntax in PT-BR localisation. (DLC2) Fixed a bug that could cause some doomhive spawns to remain immortal. (DLC2) Beam Gun Battery can no longer be picked up with Material Collector. (DLC2) Fixed an issue where the warhead wouldn't reveal itself even though the player was in the correct quest phase. ![]() (DLC2) Fixed the Gantry gate being open at init due to faulty script. (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason. (DLC2) Recycler shows proper time durations for items. (DLC2) Added death planes to Nona entrance ditch. (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly. (DLC1) Added a quest marker to "Desperate Existence" info quest phase for clarity. Fixed material count in the hoe error text. Co-op players can no longer move two pushables to the same location at the same time. Fixed a bug that caused some cutscenes to occasionally not finish correctly. Fixed a faulty trigger in main quest, where the quest wouldn't forward if the player had acquired "Launchpad Key" out of order. Quest triggers do not prevent destruction of building platforms anymore. Fixed light intensity suddenly changing at 6 AM in some settings. Fixed Axe losing multi hit modifier on lvl 4. Wooden doorways were missing “FIRE” damage mask. Minor graphical & terrain issues (holes, player getting stuck). (DLC2) Added a storage box (no campfire) to the final platform. (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel. costs and added modifiers for backstab critical chance & amount. Increased Build Limit gained from recipes and skills by roughly 100. Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position). So grow host plants for your native butterflies and moths and help restore nature one garden at a time! For more information, read " Plant Choice Matters", excerpted from "Nature's Best Hope" by University of Delaware Professor of Entomology Doug Tallamy.- Tracked items are now at the top in the upgrade screen. So if the required native plants are not present in an area, nearly all butterfly and moth species will die out in that area along with much of the other animal life that depends on them. For example, 96% of terrestrial bird species rely on insects to feed their young, and fat juicy caterpillars are the most important part of that diet. Terrestrial birds, predator/beneficial insects and a large part of the rest of the food chain depend either directly or indirectly on native plant - caterpillar pairs. Native plants and caterpillars are a key foundation of our whole native ecosystem. ![]() This is the primary reason why native landscapes support 35x more caterpillar biomass than non-native landscapes. However, 90% of caterpillar species cant get past the chemical and structural defenses of other than a handful of native plants with which they coevolved. Butterflies often have preferences for native nectar sources, but they can usually make do with non-native nectar. Non-native plants can seldom be host plants for native butterfly or moth species. If a given species of butterfly or moth cant find their particular host plants in an area, it will die out in that area. These plants are called "host plants" for that species of butterfly or moth. The caterpillars of most butterfly and moth species have evolved to eat the leaves of just a small number of plant species native to their geographic range, sometimes in just one genus of plants. ![]()
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